// RAP [bm]: no animations ///******************************************************************************* // * Copyright (c) 2007 IBM Corporation and others. // * All rights reserved. This program and the accompanying materials // * are made available under the terms of the Eclipse Public License v1.0 // * which accompanies this distribution, and is available at // * http://www.eclipse.org/legal/epl-v10.html // * // * Contributors: // * IBM Corporation - initial API and implementation // ******************************************************************************/ //package org.eclipse.ui.internal; // //import org.eclipse.swt.widgets.Shell; // ///** // * AnimationFeedBackBase is an abstract class which provides renderStep(), jobInit() and // * initialize() methods for AnimationEngine. // * Its the base class for all the // * animationFeedbacks // * // * @since 3.3 // * // */ //public abstract class AnimationFeedbackBase { // // private Shell animationShell; // // /** // * Creates an AnimationFeedback // * // * @param parentShell specifies the composite where the animation will be drawn // */ // public AnimationFeedbackBase(Shell parentShell) { // animationShell = parentShell; // } // // /** // * Perform any initialization you want to do -prior- to the Job actually // * gets scheduled. // * // * @param animationEngine The engine we're hosted in. // */ // public abstract void initialize(AnimationEngine animationEngine); // // /** // * Its a draw method. All the code to render an animation goes in this // * method. // * // * @param engine // */ // public abstract void renderStep(AnimationEngine engine); // // /** // * Perform any initialization you want to have happen -before- the animation // * starts. Subclasses may subclass but not override (i.e. you have to call super). // * // * @param engine The AnimationEngine hosting the feedback // * @return 'true' iff the animation is capable of running // */ // public boolean jobInit(AnimationEngine engine) { return engine != null; } // // /** // * Dispose any locally created resources // */ // public abstract void dispose(); // // public Shell getAnimationShell() { // return animationShell; // } // //}